9/8/2023 0 Comments Best crossbow enchantments 3.5![]() ![]() The caster level of a weapon with a special ability is given in the item description. Roll d%: 01-95 indicates that the item is of a standard sort, and 96-100 indicates that it is made of a special material. ![]() A weapon with a special ability must have at least a +1 enhancement bonus.Ī weapon or a kind of ammunition may be made of an unusual material. A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). In addition to an enhancement bonus, weapons may have special abilities. In this case, their enhancement bonus applies to either type of attack. Some of the weapons listed as melee weapons can also be used as ranged weapons. Weapons come in two basic categories: melee and ranged. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. They apply these bonuses to both attack and damage rolls when used in combat. Magic weapons have enhancement bonuses ranging from +1 to +5. All magic weapons are masterwork weapons.Īll magic weapons are masterwork weapons. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01-50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51-100) and it has no special abilities. Double weapons have separate magical bonuses for their different heads. Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). ![]() All magic weapons are masterwork weapons. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01-50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51-100 on d%) and it has no special abilities. Add to enhancement bonus on Table: Weapons to determine total market price.See Table: Melee Weapon Special Abilities for melee weapons or Table: Ranged Weapon Special Abilities for ranged weapons.Use these lines to determine price when special abilities are added in. A weapon can’t actually have a bonus higher than +5.This price is for 50 arrows, crossbow bolts, shuriken, or sling bullets. ![]()
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